skDragon Documentation

Effects (5)
drawArcDraws an arc from one location or player to another. New as of v0.06.33-BETA
[skDragon] drawArc particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, target %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], density %number%, height %number%, p[itch]M[ultiplier] %number%, visibleRange %number%[, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, dis[placement]X2 %-number%, dis[placement]Y2 %-number%, dis[placement]Z2 %-number%][, tps %-number%, second %-number%]
drawArc particle "redstone", center player, target location of player, id "%player%", rainbowMode true, density 50, height 2, pitchMultiplier 4, visibleRange 30
drawArc particle "redstone", center player, target target block, id "%player%", rainbowMode true, density 50, height 2, pitchMultiplier 4, visibleRange 30
drawArc particle "redstone", center player, target target block, id "%player%", rainbowMode true, density 50, height 2, pitchMultiplier 8, visibleRange 30, displacementX 0, displacementY 4, displacementZ 0
drawArc particle "redstone", center player, target target block, id "%player%", rainbowMode true, density 50, height -3, pitchMultiplier 4, visibleRange 30
drawArc particle "redstone", center player, target target block, id "%player%", rainbowMode true, density 50, height o, pitchMultiplier 4, visibleRange 30